"In Osmose, breathing is being used in a very specific way, not only for the navigational aspects but also to help people reconnect to the body which puts them in a certain state of mind. This in turn affects how they interact. Osmose is based on getting people into the state where they let go of the urge to be in control. Most interactive technology is about being in control. When you're playing games, you're being rewarded for your skill in being in control, your quick reflexes."*
*-Char Davies quoted in Carole Lee Craver, "Char Davies' OSMOSE," SGI Animator Vol. 1, no. 2 (1995): 17.


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